Any form of hacking, cheating, or exploiting will result in an immediate, permanent ban.
Racism, homophobia, excessive language, or trash talking other players or the admins will result in a mute or ban, depending on severity.
All players must be in a tribe as this provides the ability to reference tribe logs when issues arise.
One base per person, three bases max per tribe. Each tribe may also have a single water pen, or count additional water pens towards the tribe max. Exceptions:
Aberration: Solo or duo tribes (1 or 2 players) may substitute their water pen as an additional land base.
No mass land grabbing, pillaring, foundation spamming, or the creation of outposts. You must build in one of your tribe's bases. Exceptions:
Tribes may build teleporters across the map, placed on foundations (for decay reasons). These exceptions should not be used be used to circumvent the base limit, or be used as outposts.
Use common sense with regards to base size. If two Tek generators don't encompass your entire base, it's likely too big.
Traps in the wild must be cleaned up after use. Any traps not in use are subject to immediate removal.
Resource collectors (tree taps, oil pumps, etc) must be left unlocked or risk being confiscated or removed. Exceptions:
All maps: Each tribe may have one ONE (1) locked tree sap tap; all others must be unlocked.
Aberration: Each tribe may have TWO (2) locked gas collectors; all others must be unlocked.
Animals other than otters are not allowed to be left in artifact caves. When you leave, they must come out with you.
Ensure that the range feature of QOL+ / VS structures is not left on as this breaks immersion.
Don't block access to public places with structures or animals. Examples of public places: